This project began in the early years of my engineering education, when I was waiting to move into my first apartment.
I had the floor plan on blueprints but I wanted to get a feel of how the space would be and I also wanted to be prepared on how to arrange my furniture when I moved in.
After I got introduced to Sketchup at the University I started modeling my apartment. I modeled most of it by myself but managed to find some free 3D models such as the keyboard and of the lamps. Sketchup was a good beginner's software and gave quick results, with the downside being the quality of realism being pretty low.
When I started as a teaching assistant at the department of Machine Design at Linköping University I wanted to improve my abilities in Fusion 360.
I wanted to be even more precise with modeling my apartment since I was now doing it in a CAD software.
I used the floorplan as base to sketch on and then measured some distances in my apartment to calibrate the scale, as by now I had moved in and was living in my apartment for real.
The video above is a quick timelapse of how the apartment was modeled in Fusion 360. The kitchen was modeled in a seperate file and imported to the main file, the same goes for a lot of the furniture and windows/doors. The timelapse was made possible using the timeline function in Fusion 360.
Above are some final renders of the kitchen part inside of Fusion 360's own renderer.
Since you usually don't model and render architectural stuff in a CAD software these renders are still surprisingly good.
The following years in my education gave me more interest and experience in 3D visualization. After completing my bachelor's project in VR and Unreal Engine 4 and writing my thesis about Photorealism in Unreal Engine 4 I wanted to make the ultimate visualization of my apartment.
During the beachelor's project I learned that the best visual result is received with the correct topology and UV mapping for your 3D models, which is hard to achieve from CAD software into Unreal.
Therefore I started over again, modeling everything in my apartment in Blender. Experimenting with mesh importing to Unreal Engine and learning what works and what doesn't.
Some of the 3D models, like the Yamaha keyboard, can also be spotted on my main projects home page for more detail. The only asset in these renders that I didn't model from scratch is the couch.
To be able to walk around virtually in my apartment has always been an idea in the back of my head. This idea started becoming more of a reality during the course Product Visualization TMKT96 in my final year at the University.
The goal of the course project was to have a visual interaction in a virtual environment. I chose to have my apartment be the object to interact with.
In the application you can interact with small speheres which let you customize the interior. The apartment also has an interactive Yamaha keyboard playing music and a TV screen playing video with emmisive light effects on the environment.
Finished project. The interactable objects gives you over 2 million unique design combinations.
I'm born and raised in Östergötland, Sweden, currently working as a Mechanical Design Engineer Consultant.
I have a Master of Science in Engineering within Design & Product Development.
On this website I showcase a few of my hobby projects and stuff that I did during my five years at the University.
I have big interest in everything involving computer aided engineering and innovative tech. I use CAD and other 3D softwares on a daily basis, both a proffesionally and as a hobby.
Outside of engineering I also like to play PC games when I'm inside and hiking when I'm outside.
Please, feel free to contact me!
Hit me up on social media, send me an email or give me a call and I'll get back to you as soon as possible.
Linköping, Sweden
+46 76 816 11 46
laudon96@gmail.com